It tells a story that we'll never see written again. It's history that should be preserved intact. It's a time signature left by a generation of the first gamers. It's evidence left by "Pac-Mania" and also evidence of how the game was really played. It's unique only to Pac-Man games, including Ms. Pac-Man's worn left-side is part of the game's provenance. Many owners have "restored" the worn sides of their games so they look like new, but DeSpira argues that covers up a vital aspect of gaming history: You need the extra stabilization to move Pac-Man around the corners accurately. You can't take the sharp corners smoothly and quickly without doing this, ether. You're either going to lean hard against your left palm as it rests on the control panel which isn't comfortable for very long or, like most people, you're going to grab the side of the game and hold on tight. You actually need to get a grip.on something. When the going gets tough, and the ghosts start closing in, all of this rocking motion compels you to lean into the game and, whether you realize you're doing it or not, you're going to grab onto the game. As you're playing, you're jamming that joystick left and right, up and down, movements that shifts your right shoulder forward and back, rocking your body side to side. Pac-Man is more of a driving game than a maze game. Specifically, she notes that the particular pattern of wear on the sides of Pac-Man machines arises from the nature of the game. In a fascinating recent article on the game, Cat DeSpira doesn't tell us how to play the digital game on the screen but instead shows how people interact with the physical artifact of the cabinet while playing Pac-Man. The highest score a player can get in Pac-Man is 3,333,360.
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